MT Manx Teams Find a team near you

Free guide

Start a team

Nothing on the map for the thing you want? The gap is the reason to start one. This is everything we know about doing that, on one page, with nothing to sign up for and nothing to buy. Print it, share it, ignore the bits you do not need.

Most groups on this map began the same way: one person and a message to a few friends saying "Thursday, 7pm, are you in?". The first night is the hardest part. Everything after it is just doing it again next week.

1. Find five people

You do not need a crowd. Five is enough for a first board-games night, a first choir practice, a first run, a first Bible study. Where they come from:

Say this, not that

  • "Beginners welcome, we will show you the basics on the night." Not "looking for experienced people".
  • "Come once and see." Not "commit to the season".
  • "Free" or "a few pounds to cover the room". Not "membership fees to be confirmed".

2. Find a room

You need somewhere for an hour or two, once a week. Options, roughly in order of how easy they are:

Split the hire between whoever turns up and be open about it. A typical hall hour costs about the same as a round of coffees.

3. Pick a night and a shape

4. What you actually need

  • A way to be found. A listing here, plus one place that is always current: a Facebook group, a WhatsApp community or a simple page.
  • A way to reply. One email address or phone number that somebody checks.
  • The kit for your thing. A ball, a pack of cards, a stack of music, a first-aid kit for anything outdoors. Borrow before you buy.

You do not need a logo, a website, a bank account or a name you love. Those come later, if you want them.

5. Run the first session

A first hour that works

  1. 0 to 10 min. Names. A circle, names, why each person came. Say out loud that it is relaxed and everyone is new.
  2. 10 to 50 min. The thing. Keep it moving. Standing around is when newcomers get nervous.
  3. 50 to 60 min. Next week. Say the time and place out loud, and ask everyone to bring one person. That single sentence does more for a new group than any poster.

6. Tell people

Safeguarding, insurance and money

If children or vulnerable adults will be involved, get advice before you start: the island's safeguarding board and the national body for your activity (Scouts, a sports governing body, a church) have policies and checks you can adopt rather than invent. For sport and outdoor activities, affiliating to the relevant governing body usually brings insurance with it. If money changes hands beyond splitting the room hire, keep it simple and written down, and consider becoming a properly constituted group before you take subscriptions for a season.

Things that quietly kill new groups

List your new team

Map tiles and geocoding by OpenStreetMap and its contributors.